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FireVR - The Pump Control Elements

This artwork is part of a four-part series which will each focus on one development milestone of FireVR (a student project of Klaus Scholtz and Matthias Picker). "FireVR" is the designation for a VR-Simulation which aims to facilitate the transition from theory to practice regarding the training and education of Firefighter students . It´s also meant to teach the correct handling of Fire Fighting Equipment.

After the photogrammetry scan of the pump body has been polished, it´s time to remodel (almost) every control element (like levers, regulators and buttons) since the quality of the scan (although it´s not bad at all for a mobile app) was not enough to properly capture each individual unit. For this reason, each piece must be modeled, optimized for virtual reality uses (via InstaLOD), unwrapped and textured.

If you have any questions about the content of this project, feel free to ask! :)

Finished look of the polished pump body and the integrated, newly modeled control elements

Finished look of the polished pump body and the integrated, newly modeled control elements

The official teaser trailer for FireVR

Up next are various objects from within the scene, which are shown in different angels (grid view/ untextured view/ textured view) + the corresponding UV-maps (if available; either on the same slide or the one after).

Up next are various objects from within the scene, which are shown in different angels (grid view/ untextured view/ textured view) + the corresponding UV-maps (if available; either on the same slide or the one after).

UV-map of the scan of a valve (remember, this is a photogrammetry scan which is why UV-maps aren´t very useful.)

UV-map of the scan of a valve (remember, this is a photogrammetry scan which is why UV-maps aren´t very useful.)

In addition to the pump body,
the valve (yellow, red, blue) was the only scanned object which had a sufficient degree of quality that made it useble for a VR-Implementation. (valve + cap)

In addition to the pump body,
the valve (yellow, red, blue) was the only scanned object which had a sufficient degree of quality that made it useble for a VR-Implementation. (valve + cap)

Early footage of the working prototype (combination of the polished scan-model and the reworked control panel)

Early versions of the control elements (before optimization through InstaLOD and unwrapping/ texturing; before remeshing -> ca. 500k polygon count, after remeshing -> ca. 32k polygon count)

Early versions of the control elements (before optimization through InstaLOD and unwrapping/ texturing; before remeshing -> ca. 500k polygon count, after remeshing -> ca. 32k polygon count)