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FireBox - Stylized Fire Fighter Objects (low poly)

The objects displayed were part of a student project in my 4th semester. The topic was the concept of a device which would be positioned outside of a fire department and inform children of varying ages of the duties and tasks which are typically performed by said fire department. Basically a stationary serious game (named "FireBox") which would teach children, in a playful and fun way, how the local fire fighters do their work.

My task in this project was to model and "texture" (it was actually more like painting since the very simplistic artstyle only required one color per surface) all the smaller objects in the game environment. (The fire department was modelled after the Munich Volunteer Fire Brigade, Department Sendling (Freiwillige Feuerwehr München Abteilung Sendling))

If you have any questions about the content of this project, feel free to ask! :)

Bird´s eye view of the Fire Department Building

Bird´s eye view of the Fire Department Building

Real life inspiration for the building model

Real life inspiration for the building model

Overview of the modeled items

Overview of the modeled items

Foam Nozzle from different angles

Foam Nozzle from different angles

Rescue Backpack from different angles

Rescue Backpack from different angles

Triopan folding signal from different angles

Triopan folding signal from different angles

Footage of the Fire Department Building inside Unity Engine Environment

Footage of the Fire Department Building inside Unity Engine Environment

Footage of the Triopan folding signal inside Unity Engine Environment

Footage of the Triopan folding signal inside Unity Engine Environment

Footage of the Rescue Ladder inside Unity Engine Environment

Footage of the Rescue Ladder inside Unity Engine Environment

Footage of the Rescue Backpack inside Unity Engine Environment (Note: Some of the “normals” in these screenshots are not flipped; these have been corrected in the final version of the prototype. )

Footage of the Rescue Backpack inside Unity Engine Environment (Note: Some of the “normals” in these screenshots are not flipped; these have been corrected in the final version of the prototype. )

Foam Nozzle: Grid View, Untextured View, Textured View

Foam Nozzle: Grid View, Untextured View, Textured View

Rescue Backpack: Grid View, Untextured View, Textured View

Rescue Backpack: Grid View, Untextured View, Textured View

Rescue Ladder: Grid View, Untextured View, Textured View

Rescue Ladder: Grid View, Untextured View, Textured View

Triopan folding signal: Grid View, Untextured View, Textured View

Triopan folding signal: Grid View, Untextured View, Textured View

Fire Department Building: Grid View, Untextured View, Textured View

Fire Department Building: Grid View, Untextured View, Textured View

Use of Base Color "Texturing" for the modeled items shown here (in the following order from left to right): Foam Nozzle, Rescue Backpack, Rescue Ladder, Triopan folding signal, Fire Department Building.

Use of Base Color "Texturing" for the modeled items shown here (in the following order from left to right): Foam Nozzle, Rescue Backpack, Rescue Ladder, Triopan folding signal, Fire Department Building.